Tournament Structure Variations
Special Notes for Tournament Directors
~!~ FORCED BIDDING OR FORCED PLAY ~!~
Homicide- last bidder must make tricks equal 13 (or 14), option: first and third bidder, must each bid at least 2
Jacked- player dealt the Jack of Spades must bid nil, others bid regular
Kiss of Death- player dealt the 9 of spades must bid nil, all others must bid 4
La_BOT_n_Me- each team has 1 robot and plays against another team with one person and one robot
Make My Bid- each player is told by the player to their right what the bid must be. BN is not allowed. The last player in the bidding order tells the first bidder what the first bidder must bid, the first bidder tells the second bidder, etc. The twist is that the team with the losing score advances.
Misery- play 10 hands: on hands 5 and 10 each player must bid nil; all other hands bid regular
Niner- the player dealt the 9 of spades bids nil, everyone else bids regular
Progression or Plus One- each hand, first bidder picks any number and the rest of the players must bid one higher than the bidder before them
Regicide- 4 KINGS to be killed. Each time a KING (opponents' OR partner's) is killed by ANY card, the team that took the KING gets 25 points on top of the final score. Once the king is taken, EITHER team member MUST say in chat at the table "We killed the king" in order to get the points. One of the team members that killed the king must state "We killed the king" before the last card is played to the next trick. If you can't click on "last trick" to verify it and it's NOT been said, NO bonus points will be awarded. Not all attempted assignations on the king will work If the king wins a trick, NO bonus is given Keep track of the extra points at the table & add them in at the END of 6 hands, OR when the game is over.
Repeat- on even numbered hands each player must make the same bid as what they bid the previous hand. On hand 1 if you bid 2, then you also must bid 2 on the second hand. On hand 4 you must bid the same as you bid on hand 3. You can change the bids on uneven numbered hands.
Revenge- first hand is regular spades. The player last to bid on each hand calls the game for the next hand - any variation that does not require different table settings. Blind nils are not allowed and if a hand limit is imposed in a tournament it should be either 5, 9 or 13 hands so each player has the opportunity to call the next game, or add an extra hand at the end to be regular spades again (6, 10 or 14 hands).
Setter's Choice- in a tournament, the top seed in each bracket chooses the game variation for that round. TD may set a hand limit and restrict table settings or allow the top seed to also choose the table settings.
Shopping- no penalty for bags
Shovels- person with 2 or more spades, must bid 2, if less than 2, bid regular
Sirens- everyone bids 3, but you have to trump if out of the suit played, no matter what
Succession or 1-2-3-4- each hand the first bidder bids 1, second bids 2, third bids 3, fourth bids 4
Vice- played like Homicide
, except spades cannot be broken until a player is trump tight
Tournament Structure Variations ~!~
~!~ OTHER VARIATIONS IN THE GAME ~!~
Ups and Downs- everyone bids the same each hand depending on the hand, which is 1 less than the hand number until hand 5, when you reverse the progression. Start with nil on hand 1, then bid 1 on hand 2, bid 2 on hand 3, bid 3 on hand 4, bid 4 on hand 5, bid 4 again on hand 6, bid 3 on hand 7, bid 2 on hand 8, bid 1 on hand 9 and everyone bids nil again on hand 10.
Winner Takes All- lead off bidder must bid 13, everyone else bids Blind Nil
Forced Play- An option for misplays is to keep score manually and if a team misplays, they lose their bid and the other team still makes their bid. The TD may allow unlimited misplays or DQ after a preset number of misplays.
Board- each team must have a minimum bid, usually 4. If first pard nils, remaining pard must bid the minimum. If the first pard does not bid the minimum, then the remaining pard must bid to make the team bid equal the minimum and may not nil.
Boss- must play the highest card or trump in to take every trick that you can, even if you bid Nil or if it is your partner's trick. Misplays result in DQ.
Low Ball- have to play low to high, but bidding regular. Misplays = DQ
Pressure- must trump if out of suit, even if partner's trick. Misplays = DQ
Screamers or Strip- bid regular, but you can't play spades until you have nothing left but spades. Misplay of a spade (plays a spade while still having other suits in hand except when following suit) means the game ends and the team that misplayed loses.
"To the Death" Option- Change the finals round to be no hand limit.
Cats and Dogs- team names must be either cat related or dog related and players must change their screen icons to be a cat or a dog. Both team members must be the same icon in relation to the team name. Set the pairings method to be random. After the pairings are assigned, the top seed makes the table settings depending on the following:
If Host team (top seed) are cats:- Game is Mirrors, +500 points or -500 points/10 bags/NoBN/10 Hands
OR if Host team are dogs- Game is Suicide, +500 points or -500 points/10 bags/BN Pass 0/10 Hands
Masquerade Ball- players sign up individually using a screen name different than their regular name and to be kept a secret until after the tournament. Anyone who reveals their true identity during tourney is automatically disqualified. Players must join the league/ladder after creating a new screen name and must withdraw that name after the tournament is over. TD assigns partners at random each round. Players in the final round should reveal who they are to the TD after the final game is over and before leaving the table.
Pandora's Box- tourney format is Swiss, with each round a different game up to 6 rounds. Table settings can be the same or different - whichever the TD chooses to set. For example:
Round 1: Suicide
Round 2: Mirrors
Round 3: Jacked
Round 4: 301
Round 5: Copycat
Round 6: Board
Who's Your Partner?- players sign up as teams of 1. Set the tournament to be 1 player per team and against 2 teams (1 v 1), and the random pairings method. After the brackets are generated the players must sit in order of the pairings brackets and partner the person seated across (player 1 pards player 1 in the bracket immediately below them, player 2 pards player 2). Table settings are for partners, and the two individuals that win as pards advance to the next round. For finals, the players must stay for 2 out of 3 matches to determine a single winner.
Teams Tournament- two sets of players on a 4 person team play each round against two sets of players on their opponents teams. At the end of each hand the scores from both tables are added together to determine the winner. The players within each set are rotated for each round. Rnd 1, Player 1 pards Player 2 for the first set and Player 3 pards Player 4 for the second set. Rnd 2, Player 1 pards Player 3. Rnd 3, Player 1 pards Player 4, and so forth.
No Pards- players sign up 2 per team but table settings are for individual play. The player that has highest score at end of game wins for the team.
Cutthroat- players sign up as individuals and table settings are not for partners. Three or four players may compete in cutthroat, and only one winner advances. If uneven number of players register, the TD may have to recruit volunteers to play the first round games as Robots, or if the site features robots they are used for the first round only.
~!~ Variations in the Deck ~!~
~!~ Special Notes for Tournament Directors ~!~